Players have a new way of mining cryptocurrencies with their powerful computers

Formed in 2017, GamerHash is a well-established project with just under a million users and a solid commercial base. In fact, given the commercial premise of the project, it is surprising that there are no more copy companies following their business model. However, it would now be difficult to catch up given their early player advantage.

Basically, GamerHash combines unused CPU and GPU gaming devices for cryptocurrency mining. Works only on gaming devices with powerful graphics cards. No additional electricity is consumed; electricity that is already in use is used. The software automatically selects which cryptocurrencies to mine from a basket of twelve. The user is not aware of the details, but receives a reward in Bitcoin.

The cost of these gaming devices is usually between $ 4,000 and $ 5,000. More powerful machines are capable of mining more cryptocurrencies, but the average machine can generate about $ 100 a month – enough to pay bills or buy digital services or items, while more powerful machines can earn about $ 250 a month, providing a decent decent return of just over a year.

Thus, a player who usually has a 24 × 7 machine can earn passive income without spending extra costs.

Prizes are collected on a daily basis and when a modest threshold is reached, they are sent to a player in BTC and as a bonus, they also receive a GamerCoin GHX – which they can send to their private wallet such as MetaMask.

GamerHash has also established a market that offers access to well-known brands such as Netflix, Fortnite, Apple, and in Poland GamerCoin can be used in more than 500 IDP stores such as Starbucks.

There are two shifts behind GamerHash – the first is that it allows players to make money without having to access a bank or credit card. Another vision is the growth of the world’s largest self-financing supercomputer on gaming computers that are voluntarily contributed by players.

With an estimated 3.24 billion players worldwide, this is an army.

But there’s more, even if stakeholders don’t have access to these powerful gaming machines, GamerHash has installed the Play2Earn model, which will soon be available as a mobile app. Users dedicate their time to simple activities and earn GamerCoin that can be spent on the GamerHash market.

The main business has started in South Korea, although the founders are from Poland, with a focus on Southeast Asia at the moment.

As Artur Pszczolkowski, CMO and Vice President of GamerHash, explains:

“Anyone with a standard gaming computer can download our app running in the background, much like a screen saver. The magic sauce of our product is an algorithm that selects the most appropriate cryptocurrency without the player having to do anything or know about mining. Cryptocurrencies chosen for mining are usually the second level of coins – since a cryptocurrency like Bitcoin is too expensive to mine – so we generally look at mining coins like Ethereum Classic, Monero, Ravencoin – basically coins that work on consensus. ”

Again players don’t have to know about these coins because they are paid in bitcoins and GamerCoin (GHX).

“Other projects in this space usually only offer coupons in play, but we like to give real value. As it happens, two thirds of our users try to spend their rewards on the platform and so most of the money earned remains in the ecosystem. ”

The market currently has more than 600 digital products for sale, some of which are country-oriented. More POS options are being introduced as GamerHash enters new markets.

“We are also deeply involved in the gaming industry and are early members of the Blockchain Game Alliance with well-known names such as Sandbox, Ubisoft and Polygon. We talked about NFT and the metaverse long before it became trendy. The early inclusion of players in South Asia who did not have GPU cards was key in our setup of the Play2Earn model, and now we are also looking for a partnership with browser-based mainstream games such as Games of Thrones. ”

GamerHash has been busy establishing partnerships, and his status in OG allows him to make great connections.

Its original token, GHX, is listed on a number of exchanges including Bithumb, KuCoin and Bitcoin.com.

“But we are only targeting the first 15 exchanges. We are seeing GamerCoin being used extensively in our market – growing exponentially.

Pszczolkowski has big plans for the future and includes Europe and traditional technology giants.

“We knew we wanted to work with the largest gaming corporations on the planet and work with Microsoft, IBM, HP, etc. so we had to have all of our compliance and regulatory requirements. We chose Malta as our natural base because that country is working hard to be in line with the cryptocurrency. ”

“We were supposed to be completely legal and we used the crypto winter to do the paperwork needed for licensing in Europe via Malta. We are really 100% crypto legal. ”

The roadmap for GamerHash is more of a highway given its speed of deployment. It is expected to break through one million users in the first quarter of 2022. It is also launching a large NFT market and will offer an investment for GamerCoin owners.

“We will also start burning tokens from this month (December) to June. We intend to burn 72 million out of a total of 880 million – a total of 8% in the next six months. This will be great for the community, but we also want to emphasize that these tokens come from a team set.

“We are here long-term and committed to the project.”

Part of the fun aspect of this project is that they teamed up with Sandbox more than a year and a half ago – they bought land they intend to turn into GamerHash headquarters. Players will be able to come and view the NFT gallery (working with Counter-Strike) and buy products on the market.

“We are also establishing a $ 1 million GamerHash NFT fund to purchase NFTs that we can also present in our gallery on Sandbox, including Counter-Strike NFTs.”

Finally, Pszczolkowski ends with a witty anecdote from the mother of a player whose son was liberal in using her credit card.

“She contacted me to get advice on which gaming device to buy for her son – so he could earn his own money to spend. That made me laugh. ”

Quadence

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